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Cowabunga:
cattle royale

Role:  Designer(Game Jam)

Working remotely we made the greatest battle royale game ever. You are a cow, you can only turn right, and you must be the last one standing.

Over 500 people can't be wrong!

2-26 players on one keyboard. Check the link for great cow puns.

Itch.io Link: https://o-a-k.itch.io/cowabunga

Blast Cartle

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Role:  Combat and Level Designer

Blast Cartel was an exploration of the combat and level design in multiplayer hero shooters.

 

I acted as the designer, focusing on levels and core systems. We honed into the unique USP of a grapple hook to add verticle movement to the shooting experience.

Software: Unity

Interagator

Interagator is a 3rd person RPG focused on brutal range and melee combat.

 

Focused on core gameplay feel and creating enemy AI to refine the core experience. Exploration of the Unreal Engine, Blueprint, AI Blackboard, Animations and Encounter design.

Software: UE4

GREEDY

Role:  Designer and Developer (Game Jam)

A game jam dungeon crawl with sound effecting enemies.

We used the theme of "The more you have the worst it is." to shape the USP of our project.

Itch.io Link: https://o-a-k.itch.io/dungeon-adventures-of-greedy

Software: Unity

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